Fast games you can pick up for one minute or push for a high score.
3D endless runnerDesktop + mobile
A cell that escaped the petri dish falls into the bloodstream and the current drags it forward. The vessel splits into three lanes: switch lanes to dodge blood clots and viruses, jump over rolling red blood cells, and duck under fibrin bridges. Your score is the distance you survive. At least one lane is always clear, so every wall of obstacles can be solved if you read it early enough.
Bullet-hellDesktop + mobile
A bullet-hell survival game about weaving a single cell through waves of projectiles. Waves escalate into multi-phase boss encounters, and between runs you spend what you collected on an upgrade tree that changes how the next attempt plays. There is also a daily challenge seeded from the date, so every player gets the same layout on the same day.
Slower games about observation and timing rather than reflexes.
Top-down stealthReads well on desktop
A hide-and-seek game where your cell disguises itself as ordinary lab equipment to evade an AI inspector sweeping the room. Hold still and you blend in; move at the wrong moment and suspicion builds until you are found. The tension comes from deciding when the inspector's back is turned long enough to reposition — mimicry as a survival strategy, which is a real thing cells do.
Games that keep making progress while you do something else.
Idle incrementalDesktop + mobile
A petri dish that grows on its own. Click to add biomass by hand at the start, then unlock cell types that produce for you, manage the culture medium they consume, and watch the rate compound. Eight cell types unlock in sequence, each with its own behaviour — the progression loosely follows how a real culture is grown and maintained.